Death Knights
TalentsBloodAbomination's Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged.
Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.
FrostImproved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.
UnholyScourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.
Hunters
TalentsBeast MasteryFerocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards.
Mages
Frostbolt: Spell power scaling on this spell has been increased by approximately 5%.
TalentsArcaneArcane Empowerment: This effect is now passive instead of being a proc off of critical strikes. The self damage buff remains unchanged.
FireBurning Soul: Threat reduction is now 10/20%, up from 5/10%.
Priests
TalentsDisciplineRenewed Hope: now has a 60-second duration, up from 20 seconds, but a 20-second cooldown.
Rogues
Rupture: The damage-over-time component of this ability can now produce critical strikes.
TalentsSubtletyGhostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
Shaman
Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.
Warlocks
Immolate: The damage-over-time component of this spell can now produce critical strikes.
TalentsDemonologyDemonic Pact: This effect now has a 45-second duration, up from 12 seconds, and a 20-second internal cooldown.
Warriors
Revenge: Damage done by this ability (base and scaling) increased by 50%.
TalentsFuryRampage: This effect is now passive instead of being a proc from critical strikes.